Smooth Movement – Server side setup

In this video we cover the code necessary to pass the data for smooth movement from the server to the client. While smooth movement normally does not need this data, we will be using it to do client side prediction as part of our smooth movement module. Read the rest…

Stats Module – Serialization Fixed

In this video we finalize serialization and make a couple of changes to ensure we don’t crash on calling restore to load a character into the game world. Read the rest…