In this video we take a look at fixing up StopMove and getting our position passed to the physics module so our characters start when they logged out. After that we write in the code necessary to extrapolate a characters position from the last known position the server sent.

Now that we have wrapped up this module, we will begin looking at moving to BEPU physics. ‘Till Then!

  • Fixed StopMove
  • Updates to Position by passing the position to the Physics code.
  • Extrapolate player position on the client


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