Recast with Behavior Tree – Working Web Player

So in this quick video we review that Web Player exports and imports do work, they just need to be unique or Unity3d decides which file you really intended to use. Read the rest…

In this video we work through exporting our navmesh and setting up our dwarf to become hungry. After that it looks for nearby food and eats. Initially I state that the web player version is broken, but as it turns out in Video 2a it is simply failing because I have multiple files named “NavMesh” in the resources folder. Read the rest…

In this first episode we create a new Unity3d project and bring in the Behavior Tree Library we have built. We also import in the RecastUnity project from the asset store and begin to combine the two in order to make a basic AI that will look for, go to, and eat food when it gets hungry.
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