Physics Library for server side

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Hey

To handle physics on the server-side I will go with Jitter - http://code.google.com/p/jitterphysics/

It seems quite new but it really seems good for a C# library :D

The only thing we need to be cautious about is its multi-threading support.
The problem being that if too many libraries (physics, photon, ...)
do compete for threads there might be slowdown because of it.

So our engine will need to monitor this (aka the photon counters).
I implemented some counters in my -already- old photon 2.x code
so it is doable, just cumbersome.

So much for not going with the "small" libraries huh? hahah j/k. Glad you decided on a physics engine, I like the look of it and it looks relatively intuitive. Next is to create enough client and server code to do something with it.