In Part 7 we covered the creation of our handlers and put them on our sub server class. In this part we work our way through the creation of the Unity3dPeer. This class is designed to take incoming requests from the client, add the userId to them and forward the data to the sub server where it will be processed. At the end of the video we also create a Login SubServer and prepare the PhotonControl.config file to run both our master server and the login server.
Comments
Albert
Sat, 11/26/2011 - 05:25
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Great work
Admire your courage and perseverance.
You are doing a great project
Support and look forward to your new work