In this module we take a look at the necessary components to export Unity3d colliders to Bullet Physics. We use the C# converted source for Bullet Physics. This takes all colliders from Unity3d and converts them to a serializable object. From there the serialized objects are loaded when the region server loads to provide the region server with the same level data as the client sees when players are moving around.
- Prepping Unity3d
- Exporting Our Colliders
- Prepping The Server
- Importing Our Colliders
- Fixes for Physics and Collider Exports
- Terrain Trees and Threading
- Interest Management – Finalization
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